Monthly Archives: August 2010

Week 13

Both characters remodeled as per feedback from Panel on week 12.  Have sent screenshots to John Salem for more feedback.  Once OKed, I would proceed with texturing and rigging.  Meanwhile I have started modeling the environment.  One great inspiration I … Continue reading

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Week 12

Dinosaur Model rigged and skinned.  Put together a temporary texture for both the models. Finished doing blendshapes for caveman model. Laid out placeholders for the environment and did a 3D Animatic to nail down the timing of shots. Put together … Continue reading

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Week 11

Both models retopologised and ready to be rigged.  Started with the caveman rig.  Rig laid out properly and tested.  All seemed to work fine.  Skinned the character.  At first had problems with Maya’s 2011 interactive skin weighting tool.  But got … Continue reading

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Week 10

Finished retopologising both models.  Started UVing the caveman model.  Meanwhile downloaded a dinosaur rig from CreativeCrash to break it apart and see how its built, since I’ve never rigged a dinosaur before.  After studying the rig for a while, I … Continue reading

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Week 9

Finished retopologising caveman model and started retopologising the dinosaur model. Was able to reduce the caveman model from 15000 polygons to about 9000 polygons.  Realised that the program Topogun does not remember the UV layout of the reference model.  Therefore … Continue reading

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Week 8

Learnt to use the Topogun software through various online tutorials.  This seems much easier than trying to re-topologise in Maya or Zbrush.   I am halfway through re-topologising the caveman model.  Hopefully I will be able to reduce the poly-count … Continue reading

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Week 7

Following the feedback from the presentation to the panel last week, both models have to be re-topologised.  This could potentially push me back in my schedule.  I would have to put in more overtime to get the models finished by … Continue reading

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