Both models retopologised and ready to be rigged. Started with the caveman rig. Rig laid out properly and tested. All seemed to work fine. Skinned the character. At first had problems with Maya’s 2011 interactive skin weighting tool. But got used to it pretty soon. Mesh deforms properly for most part but there are some skinning issues still that need to be ironed out. For now I will be starting with the Dinosaur rig and come back to the skinning later on.
Rig Layout and skinning – 10 hrs.